P5.Bitmap/Analog Font Prototype
project
Using an object of your choosing as a base unit (or 'bit'), create the prototype for an alphabetic system built from a 10 x 10 unit grid.
objectives
Investigate the architecture of bitmapped letterforms
Understand the power of the grid in creating unified, systematic design
Devise methods for integrating the analog, or methods outside the computer, into your design process for richer ideas and results.
preparation
Find a small object to use as the base unit of your font. Try to avoid perfectly round or square objects, an interestingly contoured object will provide interesting results. Also make sure it is not a one of a kind object, you will need multiples.
for our next class
Look for interesting objects! The should be relatively small (fit in your hand) to make the font construction process feasible. Bring 3 possible objects to class. Remember, you'll need multiples (15-45 depending on your design) of the object you decide to use.
Also read pages 54–59 from the Lupton book before our next class.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment